March 21st, 2011
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Flying Droid

Played a bit of Lego Star Wars III: Clone Wars over the weekend. It just came out last week, and a friend of mine and I have a bit of addiction to the Lego franchise of games. They do a really good job on building from previous versions, fixing annoyances and expanding on winning concepts in this new version.

The background and environment have better integrated puzzles, with more dynamic content. An example of this is having to build a crane to help you move train cars so you can get over a track and having to force throw bad-guys (or good-guys) at distant objects to turn something off or on. The characters also have some new features. Along with R2D2’s trusty flying ability, you can now force put him where you need him to go. If I remember right, this is a bit different from previous Lego Star Wars games where you could only throw him.

My friend doesn’t like switching to other characters, and is easily annoyed at the sometimes precise nature of flying R2D2, who can easily fall to his death if you don’t time the takeoff’s just right.  So she decided to throw the poor droid everywhere he needed to go.

Flying Droids 20110301

Gamma Chambana

Ran a Gamma World game Monday night. I’ve never ran one before, and I had several friends who have never played an RPG game, so I thought it might be a nice mix. Especially considering how Gamma World has a nice easy feel to it and could easily mix with a few beers.

Everyone ended up having a lot of fun, and although I didn’t expect to take the game seriously, (I mean who can when your friends are playing characters like a Giant Fungus Woman and Great Zeus’s Ghost?)  I was still taken by surprise more than once by great doses of ridiculousness.

Gamma Chambana

Cthulhu Stone

A rough idea I’m cooking up. Thought it’d make for a neat t-shirt, like a rock concert for Cthulhu.

003

No Comic

First time in the 62 weeks of life this webcomic has had, that I don’t have a webcomic for this Monday. Combination of distractions and allergies kept me from getting it done.  I could have posted a black & white version of it, but I’d prefer to take my time and post something that is of better quality.

See you all next Monday.

Ravenloft

Played the new Castle Ravenloft Board Game over the weekend, unlike previous attempts at new games, I managed to get together a cadre of friends for two different nights of play, and we played through the first 4 scenarios of the game.

Ravenloft

In  way it was like playing a diet version of Dungeons and Dragons, with all the feeling but none of the rules. The game is based upon a party of adventurers entering into Castle Ravenloft  to achieve a certain objective, which can be as diverse as stopping the chaos magic leaking out of the castle or seeking to acquire twelve magical items. The castle is composed of a tremendous amount of modular tiles that are drawn at random while exploring. Monsters and Random Encounters bar your way and make up the bulk of the challenge in the cooperative game. The first time we didn’t quite play correctly and only ended up drawing a new Encounter card ever time we placed a new tile, which is how random and often live destroy affects occur. This made things quite easy, and we were feeling very proud of ourselves for so easily defeating the first 2 scenarios of the game.  This left us with a surprise when we learned to play the game correctly for scenarios 3 and 4, where you’re supposed to draw an Encounter every turn even if a dungeon tile isn’t played. Needless to say those last two scenarios were quite a bit harder.

During the game play we did encounter a few odd parts to the game. Although they make sense in terms of playability and simplified rules, they just came out as being unusual when taken from a character perspective or from players who are used to regular DnD rules.

Magic Gets Around 20100921c

1) I Can’t Attack You When You’re Diagonal. Character’s powers work on attacking a monster that is either standing right beside them or that is so many tiles away. Many powers have a range of 1 adjacent tile, however a diagonal tile is not counted as adjacent. So even though your mighty warrior may be 5 feet from that vicious kobold scum who insulted your momma, you still can’t attack him.  It’s like your diagonally challenged or something.

2) Coffin, What Coffin? On the modular dungeon tiles are many pictures of items in the dungeon, particularly a lot of coffins. They help set the feeling of a dank and dangerous labyrinth of monster laden rooms and dangerous traps. However these items do nothing to stop either your arrows of death or your stinky feet. They don’t stop you from walking over them, through them, or around them. Better yet, they must be made of glass, cause you can see through them as well.

3) My Magic Gets Around. The mighty wizard, with a magic missile spell that has a range of 3 tiles is a fearsome opponent, especially since there is no required line of site (LoS). Those smart-missiles can wrap right around a wall and hit the enemy on the other side. This is mighty different from the rigorous DnD rules that scream LoS as a requirement and takes some getting used to. They do balance it out by having the target get pulled 1 tile closer to you, so the surprised Kobold is at least going to go check out where that magic came from.

Overall the game is a blast, so don’t less the oddness above influence your decision to play or buy the game. It’s quick and fun pick-up game of DnD, packaged in a single box. We even had one RPG newbie who played, and came back the second night because she enjoyed it so much.

-Dave

Sunday Practice

I have a story that I’ve been slowly building in my head and on paper, that goes way beyond my current art skill to present as a comic. However that hasn’t stopped me from practicing to build up my skills to eventually create it. The style I’d like to use for it is fusion of east and west, the first sketch below is from a book about learning how to draw that style, and the second is one I did based upon a picture. Each was drawn quickly with a thick graphite lead.

woman-fusion-small-20100912

This one I did main ly to practice a 20’s hair style.

20sWoman-20100912

Random Chatter

To promote the upcoming movie, The Last Exorcist, a creative advertising company fooled a bunch of people, using Chatroulette.com, into thinking they were talking to an attractive woman. As this woman was about to initiate a coy peek show, she instead showed them something completely different. The video is below, it’s an awesome idea, and quickly went viral on the net.

Watching it, I wondered what an average geek’s response would have been to her transformation. Although I imagine some disappoint in the lack of exposed boobies, the resulting surprise might have garnered excitement in excess of what her nudity would have provided. I mean, lots of us have wondered what it’d be like to be in a zombie apocalypse, imagine then if you’d suddenly received proof that a zombie exists? Darwin, of course, grabbed his demon-slaying axe, and mentally prepared for his self-appointed calling.

Format’s a Flutter

Due to the recent success of Altsad’s Friend Down There comic post, which received an amazing 700 hits, I’m going to be switching Altsad’s Monday posts to a self-contained 3 panel format.  For a while now people have been telling me that they like Altsad, but they don’t have any idea what is going on. The full page format, that I had before, required someone to have read previous Altsad pages to understand the current story line. These 3 panel self-contained comics don’t suffer from that requirement, and should be more appealing to a much larger audience.

To all of those who enjoyed the ongoing storyline, don’t worry,  I’m not abandoning it. I plan on continuing my work on The House of Kali as I have time, with the goal being to deliver a 16 page comic 2 or 3 times a year. Having 16 pages all at once, instead of 1 every Monday, should help with story coherence and be more entertaining all around. Although I haven’t made up my mind if I plan on starting over from the beginning and re-working the art, or if I should continue where I left off.  Please feel free to let me know which you prefer, and I’ll let everyone know as soon as I make a decision.

I hope you all enjoy the new Altsad format.

- Dave

p.s. Outside of the format did anyone notice anything else different with last Monday’s comic post? It had something I’ve been needing to practice for some time now…

Monday Comic Preview

  I feel like it’s time to try something new. I”m going to try to change the page layouts for Altsad to something more dynamic. It means more work for me but I like the look more, it flows better. Below is a preview of Monday’s comic. I did it on a sketch just to see how it would work out, but I like the looks of it. I’m also going to add shadows if I have time.

altsad preview sketch page 55-small

Friday Silliness

My first sketch of the guys together, drawn about a year and a half ago.

Darwin-and-Kevin-First-Color-Sketch-20100622