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Darwin’s Games in Review – DMG2 (part 1 of 3)

Having wrestled back the money Kevin borrowed from me for his smokey smokes I was finally able to get a hold of the new Dungeon Master’s Guide 2. You’d think he’d has been more grateful I was asking for the money, after all it is for a game he’s a player in.

This is going to be a three part blog entry focusing on what parts of the book I really liked, and showcasing my custom creations for use in your campaigns.
In the first part I’m showcasing a very real world Trap and a Terrain Power used in almost every game in the world, Kegs O’ Beer.
Traps
Nobody makes a better trap than me, they’re just like my plans except lacking Crayola and with a 22% better chance to spontaeously discombobulate their victims.
Kissing Kendra Monster                                                          Level 8 Elite Lurker
Trap                                                                                                         XP 700
A female monster is probably painting, or smelling, or something in the middle of the room. She is completely unresponsive, too busy listening to music, until a player comes with in 2 squares of her. At that point she turns around and charges the player, screeching something stupid, and trying to plan her lips of death upon them.
Trap: A summoned monster tries to kiss the player with acidic saliva lips.
Perception
  • DC 8: The woman looks to be evil and smelly.
  • DC 19: She’s listening to something, probably Death Metal, or Bane Metal in this case.
  • DC 24: You think the person next to you is dumb enough to walk up to the monster if you tell them it’s just an illusion and it’s harmless.
Trigger
A player, of any gender, steps to with in 2 squares of the monster.
Attack
Standard Action
Melee Target: The creature that was foolish enough to trigger the trap.
Attack: +11 vs. Fortitude
Hit: 2d6 + 5 acid damage as she tries to melt you with her goo-liva, and the target is automatically restrained by the woman (DC 25 to break her hold). Kissing Monster gains +2 to hit against anybody named Kevin.
Countermeasures
  • Characters named Darwin are automatically smart enough to make sure someone else triggers the trap.
  • She has Defenses of 10 and 20 HP, so kick the crap out of her already.
  • Sneak past her, DC 20.
  • Wear plastic acid proof lips.
Terrain Power
You’d a thunk they would have remember the best terrain feature in the world, kegs of beer. Alas they seemed to forget the one object found in the opening scene of 95% of all DnD games.
Kegs O’ Beer                                                                           At-will Terrain
Keg’s of beer sit behind the bar, perfect for players to smash over the heads of their enemies. You are about to commit the worst party foul of all time.
Standard Action
Requirement: You must be 21 or older to be behind the bar and standing adjacent to the stacks of Kegs.
Check: Strength (hard DC) check to pick up a barrel and Athletics (moderate DC) check to throw it, and a morality check (extremely hard DC) cause your wasting beer.
Success: The beer keg hits the target, busts open, and spills beer everywhere.
Target: 1 creature up to 4 squares away.
Attack: Level vs. Reflex (remember that both the target and the player may be drunk so add modifiers as necessary)
Hit: Target is pushed 3 squares, knocked prone and dazed (save ends both), and takes 5 points of damage. Player takes 1 point of crying damage over spilled beer.

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